Archive for 'Animation'

5: Shifting Media Man
Nintendo needs to ditch mini-disks and cartridges and publish games on full size compact disks. It will help get rid of your “cute, fuzzy, little kid image.”

4: Deadline Driving for 8 Billion Red Coins
Don’t hype up a game until you’re sure you can release it on time. You get me all worked up about a game like Twilight Princess and then push it back, and back, and back until you’ve pushed back into another console! It gets old! Stop doing it. Finish the game then tell people about it six month before you release it. Problem solved.

3: Footrace with Sony the Quick
It’s a little late for this one Nintendo, but you need to beat Sony to the market if you can. Get your Revolution hardware out and in our hands and take our dollars as soon as possible because after we buy an X-Box 360, 4 controllers, and a hard drive we’re probably going to have enough money for just one Next Gen system. If you can beat Sony to the market and suck up $250 bucks plus the cost of controllers, games, and memory cards people won’t be willing to shell out the $600 bucks plus games and accessory money for Play Station III.

2. Nintendo’s Image Lost
You need to fix your image, you have the 3-9 year old market cornered, and nobody can touch you, but now its time to graduate to the big leagues. If you want to survive and latch onto the adult audience I suggest buying a well-known franchise like Grand Theft Auto or create one and make it a Nintendo exclusive. Remind people Nintendo started the age of multiplayer console shooters with Goldeneye.

1. To the Top of the Mountain
Last, but not least, you seriously need to get a better shell for your controller. I personally like it and think it’s brilliant, but people aren’t ready for it yet. You need to have a more traditional controller for your next gen system. I’m NOT SAYING YOU SHOULD GET RID OF THE MOTION SENSOR, but definitely scrap the remote control look.

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3D Animation

3D animation deals with electronically produced computer-generated 3D imagery used in motion graphics and digital special effects. In this case, the animator creates a design style or concept that tries to visually interpret and convey the required information using both new and traditional animation techniques.

The 3D animator will have to be well-acquainted with 3D animation applications and software, film and video production techniques, production processes, digital special effects, art and design movements and methodology, typography, styles of performance and dramatization, film and broadcast genres, technical scripting, health and safety regulations for the film and broadcast industry, and an understanding of budgeting and scheduling processes.

The job of the 3D animator is to design and realize original concepts, character and content creation. The animator, therefore, is responsible for devising and communicating creative ideas and accurate technical information. They have to provide the client with detailed estimates of costs, and work within the budget and schedule.

Each assignment will have different demands. So it is imperative that the animator should have a good knowledge and experience of animation software and broadcast processes, as well as a broad knowledge of technical scripting and digital technology used in broadcasting. The designer must be able to respond with innovative concepts and practical solutions for each assignment. The assignments may be of any kind, from designing a spinning top to re-creating mythical weapons.

To succeed in 3D animation, one must have a thorough understanding of computer-generated processes and applications to be able to achieve creative responses to design briefs within the restrictions of budget and deadline. He/she will be required to possess a passion for design, good communication skills and a good understanding of broadcast, special effects and character animation. Last but not least, he or she must enjoy working as a team member under pressure.

In addition to being able to demonstrate high standards of computer-generated imagery and animation techniques you will need to have a good knowledge of art and design movements and imagery, creative problem solving and innovation, and the understanding of how to deliver design concepts and processes.

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